It didn’t make the game unenjoyable, it was just something weird that ends up in needless button presses when you’re quickly trying to get into the next puzzle.ĭespite having done these 3D puzzles hundreds of times it still took me a few puzzles to get the hang of the controls. Another minor thing that stuck out was that whenever I completed a puzzle, the selection screen would always go back out of the current selection so you can’t quickly move to the next one. It’s more my own OCD when it comes to completing everything in order, but it’s worth keeping in mind if you’re very particular about that too. It’s entirely up to you which order you tackle puzzles in, you can even just pick the larger ones at the end. The only downside I found was it meant that every new area would mean going back to the simpler puzzles.
It’s a neat little way of bundling similarly-themed puzzles together. Once you uncover what it is, it appears as it should as part of the diorama. Each block is a puzzle waiting for you to solve. Puzzles are bundled up in Dioramas, and each diorama is a room initially filled with blocks.
Voxelgrams is taking that leap first, do they ace the landing? Which is great if you love Picross 3D as much as you love the regular games! While the Picross 3D games were suited for the DS and 3DS, and it felt like a game that might not be able to make the leap to the Switch. It’s really nonograms in a 3D space, but it very much shares space with Picross 3D. Voxelgrams for all intents and purposes is Picross 3D on the Switch.